#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using Nuclex.Support.Collections; namespace Nuclex.Graphics.Batching { /// /// Queues vertices until the end of the drawing cycle and sorts them /// by their drawing context. /// internal class DrawContextQueuer : Queuer where VertexType : struct, IVertexType { /// Initializes a new draw context primitive queuer /// /// Batch drawer that will be used to render completed vertex batches /// public DrawContextQueuer(IBatchDrawer batchDrawer) : base(batchDrawer) { this.contexts = new Dictionary>(); } /// Informs the queuer that a new drawing cycle is about to start public override void Begin() { } /// Informs the queuer that the current drawing cycle has ended public override void End() { } /// Queues a series of indexed primitives /// Primitive vertices /// /// Index in the vertex array of the first vertex. This vertex will become /// the new index 0 for the index buffer. /// /// Number of vertices to draw /// Indices of the vertices to draw /// Index of the vertex index to begin drawing with /// Number of vertex indices to draw /// Type of primitives to draw /// Desired graphics device settings for the primitives public override void Queue( VertexType[] vertices, int startVertex, int vertexCount, short[] indices, int startIndex, int indexCount, PrimitiveType type, DrawContext context ) { Deque vertexDeque; if(!this.contexts.TryGetValue(context, out vertexDeque)) { vertexDeque = new Deque(); this.contexts.Add(context, vertexDeque); } // TODO: Implement multi-context deferred queueing } /// Queues a series of primitives /// Primitive vertices /// Index of vertex to begin drawing with /// Number of vertices to draw /// Type of primitives to draw /// Desired graphics device settings for the primitives public override void Queue( VertexType[] vertices, int startVertex, int vertexCount, PrimitiveType type, DrawContext context ) { } /// Encountered drawing contexts and their associated vertices private Dictionary> contexts; } } // namespace Nuclex.Graphics.Batching