#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace Nuclex.Graphics.Batching {
///
/// Controls the graphics device settings during the rendering process
///
public abstract class DrawContext {
/// Number of passes this draw context requires for rendering
public abstract int Passes { get; }
/// Prepares the graphics device for drawing
/// Index of the pass to begin rendering
public abstract void Apply(int pass);
/// Tests whether another draw context is identical to this one
/// Other context to check for equality
/// True if the other context is identical to this one
public abstract bool Equals(DrawContext otherContext);
///
/// Tests whether another object is a draw context with identical settings
///
/// Object to check for equality
///
/// True if the other context is a draw context identical to this one
///
public override bool Equals(object other) {
DrawContext drawContext = other as DrawContext;
if(drawContext != null)
return Equals(drawContext);
else
return false;
}
///
/// Returns a hashcode that is not guaranteed to be unique but will be equal for
/// all instances of the class that are in an identical state
///
/// The hashcode of the object
public override int GetHashCode() {
return base.GetHashCode();
}
}
} // namespace Nuclex.Graphics.Batching