#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace Nuclex.Graphics.SpecialEffects { /// Base class for objects requiring static geometry public class StaticMesh : IDisposable where VertexType : struct, IVertexType { /// Initializes a new graphics resource keeper for a static mesh /// Graphics device the mesh lives on /// Number of vertices that will be required protected StaticMesh( GraphicsDevice graphicsDevice, int vertexCount ) { this.GraphicsDevice = graphicsDevice; // Create a new vertex buffer with the requested size this.VertexBuffer = new VertexBuffer( graphicsDevice, typeof(VertexType), vertexCount, BufferUsage.WriteOnly ); } /// Immediately releases all resources owned by the instance public virtual void Dispose() { if(this.VertexBuffer != null) { this.VertexBuffer.Dispose(); this.VertexBuffer = null; } } /// Selects the static meshes' vertices for drawing protected virtual void Select() { this.GraphicsDevice.SetVertexBuffer(this.VertexBuffer); } /// Graphics device the mesh is being rendered on protected GraphicsDevice GraphicsDevice; /// Vertex buffer containing the vertices for the static mesh protected VertexBuffer VertexBuffer; } } // namespace Nuclex.Graphics.SpecialEffects