#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using NUnit.Framework; using Nuclex.Testing.Xna; namespace Nuclex.Graphics.SpecialEffects.Sky { /// Unit tests for the skybox cube class [TestFixture] internal class SkyboxCubeTest { /// /// Verifies that the constructor of the skybox cube class is working /// [Test] public void TestConstructor() { MockedGraphicsDeviceService mockGraphicsDeviceService = new MockedGraphicsDeviceService(); using(IDisposable keeper = mockGraphicsDeviceService.CreateDevice()) { SkyboxCube theSkybox = new SkyboxCube(mockGraphicsDeviceService.GraphicsDevice); theSkybox.Dispose(); } } /// /// Verifies that the skybox cube can render a skybox /// [Test] public void TestRenderSkybox() { MockedGraphicsDeviceService mockGraphicsDeviceService = new MockedGraphicsDeviceService(DeviceType.Reference); using(IDisposable keeper = mockGraphicsDeviceService.CreateDevice()) { using( BasicEffect effect = new BasicEffect(mockGraphicsDeviceService.GraphicsDevice) ) { using( SkyboxCube skyboxCube = new SkyboxCube( mockGraphicsDeviceService.GraphicsDevice ) ) { skyboxCube.AssignVertexBuffer(); EffectTechnique technique = effect.CurrentTechnique; for (int pass = 0; pass < technique.Passes.Count; ++pass) { technique.Passes[pass].Apply(); skyboxCube.DrawNorthernFace(); skyboxCube.DrawEasternFace(); skyboxCube.DrawSouthernFace(); skyboxCube.DrawWesternFace(); skyboxCube.DrawUpperFace(); skyboxCube.DrawLowerFace(); } } } } } } } // namespace Nuclex.Graphics.SpecialEffects.Sky #endif // UNITTEST