#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Nuclex.Graphics; namespace Nuclex.Graphics.SpecialEffects.Particles { /// Simple particle for reference and testing /// /// /// We're fusing the vertex structure with the particle structure here. This /// allows the particle renderer to directly copy the particles into /// the vertex buffer with the drawback that any particle fields not used /// by the GPU will also be sent over the bus and stored in GPU memory. /// /// /// Another option is to use different particle and vertex structures /// and make your particle renderer convert one into the other. If your /// particle structure has many fields not relevant to rendering, this may /// be the faster route. /// /// [StructLayout(LayoutKind.Sequential)] public struct SimpleParticle : IVertexType { /// Initializes a new simple particle /// Initial position of the particle /// Velocity the particle is moving at public SimpleParticle(Vector3 position, Vector3 velocity) { this.Position = position; this.Velocity = velocity; } /// Current position of the particle in space [VertexElement(VertexElementUsage.Position)] public Vector3 Position; /// Velocity the particle is moving at public Vector3 Velocity; /// Provides a declaration for this vertex type VertexDeclaration IVertexType.VertexDeclaration { get { return SimpleParticle.VertexDeclaration; } } /// Vertex declaration for this vertex structure public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration( Marshal.SizeOf(typeof(SimpleParticle)), // because of private data in vertex VertexDeclarationHelper.BuildElementList() ); } } // namespace Nuclex.Graphics.SpecialEffects.Particles