#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using NUnit.Framework; namespace Nuclex.Graphics.SpecialEffects.Particles { /// Unit tests for the movement affector [TestFixture] internal class MovementAffectorTest { /// Tests whether the movement affector's constructor is working [Test] public void TestConstructor() { MovementAffector affector = new MovementAffector( SimpleParticleModifier.Default ); Assert.IsNotNull(affector); // nonsense; avoids compiler warning } /// /// Verifies that the gravity affector reports the right status about /// its coalescability /// [Test] public void TestCoalescability() { MovementAffector affector = new MovementAffector( SimpleParticleModifier.Default ); Assert.IsFalse(affector.IsCoalescable); } /// /// Tests whether the gravity affector imparts a momentum to particles /// [Test] public void TestMovement() { MovementAffector affector = new MovementAffector( SimpleParticleModifier.Default ); SimpleParticle[/*100*/] particles = new SimpleParticle[100]; particles[0].Velocity = Vector3.One; particles[25].Velocity.X = 1.2f; particles[50].Velocity.Y = 3.4f; particles[75].Velocity.Z = 5.6f; particles[99].Velocity = -Vector3.One; affector.Affect(particles, 20, 60, 1); for(int index = 0; index < 100; ++index) { switch(index) { case 25: { Assert.AreEqual(new Vector3(1.2f, 0.0f, 0.0f), particles[index].Position); break; } case 50: { Assert.AreEqual(new Vector3(0.0f, 3.4f, 0.0f), particles[index].Position); break; } case 75: { Assert.AreEqual(new Vector3(0.0f, 0.0f, 5.6f), particles[index].Position); break; } default: { Assert.AreEqual(Vector3.Zero, particles[index].Position); break; } } } } } } // namespace Nuclex.Graphics.SpecialEffects.Particles #endif // UNITTEST