#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Nuclex.Graphics.SpecialEffects.Particles { /// Mass-modifies properties of particles /// Data type of the particles /// /// /// This interface provides some common operations typically applied to large /// numbers of particles at once. Therefore, most methods in this interface /// operate on batches to increase efficiency and avoid thousands of needless /// virtual method calls. /// /// /// If the exact operation you need isn't in here, either do it using /// the lower granularity IParticleAccessor for the price of losing some /// performance or write a specialized affector for you particle type. /// /// public interface IParticleModifier : IParticleAccessor { /// Adds each particle's velocity to its current position /// Particles that will be modified /// Index of the first particle that will be modified /// Number of particles that will be modified void AddVelocityToPosition( ParticleType[] particles, int start, int count ); /// Adds each particle's velocity to its current position scaled /// Particles that will be modified /// Index of the first particle that will be modified /// Number of particles that will be modified /// Scale by which to multiply the particle velocity void AddScaledVelocityToPosition( ParticleType[] particles, int start, int count, float scale ); /// Adds a fixed amount to each particle's velocity /// Particles that will be modified /// Index of the first particle that will be modified /// Number of particles that will be modified /// /// Velocity adjustment that will be added to each particle's velocity /// void AddToVelocity( ParticleType[] particles, int start, int count, ref Vector3 velocityAdjustment ); } } // namespace Nuclex.Graphics.SpecialEffects.Particles