#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Nuclex.Graphics.SpecialEffects.Particles { /// Used to access particles in a generic manner /// Data type of the particles /// /// This interface allows generic particle affectors to modify custom particles /// without knowing about their specific implementation details. This way, /// generic particle affectors can be written that allow gravity, wind and /// other effects to be reused on different particle types. /// public interface IParticleAccessor { /// Obtains the position of an individual particle /// Particle whose position will be returned /// /// Output parameter that will receive the particle's position /// void GetPosition(ref ParticleType particle, out Vector3 position); /// Changes the position of an individual particle /// Particle whose position will be changed /// Position the particle will be moved to void SetPosition(ref ParticleType particle, ref Vector3 position); /// Whether the particle type has a velocity bool HasVelocity { get; } /// Obtains the velocity of an individual particle /// Particle whose velocity will be returned /// /// Output parameter that will receive the particle's velocity /// /// /// If the particle doesn't have a velocity, it's safe to set the velocity /// to Vector3.Zero. /// void GetVelocity(ref ParticleType particle, out Vector3 velocity); /// Changes the velocity of an individual particle /// Particle whose velocity will be changed /// Velocity that will be assigned to the particle /// /// If particles don't have a velocity, it's safe to do nothing in this method. /// void SetVelocity(ref ParticleType particle, ref Vector3 velocity); /// Whether the particle type has a weight bool HasWeight { get; } /// Obtains the weight of a particle /// Particle whose weight will be returned /// The weight of the provided particle float GetWeight(ref ParticleType particle); /// Changes the weight of a particle /// Particle whose weight will be set /// Weight that will be assigned to the particle void SetWeight(ref ParticleType particle, float weight); } } // namespace Nuclex.Graphics.SpecialEffects.Particles