#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Nuclex.Graphics.Batching; namespace Nuclex.Graphics.SpecialEffects.Particles.HighLevel { /// Provides services for rendering and updating particle systems public interface IParticleSystemService { /// Adds a particle system to be processed by the manager /// /// Type of particles being stored in the particle system /// /// /// Type of vertices that will be generated from the particles /// /// /// Particle system that will be added to the manager /// /// Method used to detect dead particles /// /// Particle renderer that will turn the particles into vertices and send /// them to a primitive batch for rendering /// void AddParticleSystem( ParticleSystem particleSystem, ParticleSystem.PrunePredicate pruneDelegate, IParticleRenderer renderer ) where ParticleType : struct where VertexType : struct, IVertexType; /// Removes a particle system from the manager /// /// Type of particles being stored in the particle system /// /// /// Particle system that will be removed from the manager /// void RemoveParticleSystem( ParticleSystem particleSystem ) where ParticleType : struct, IVertexType; } } // namespace Nuclex.Graphics.SpecialEffects.Particles.HighLevel