#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if !WINDOWS_PHONE using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace Nuclex.Graphics.SpecialEffects.Masks { /// Screen mask that fills the screen with a solid color public class ColorScreenMask : ScreenMask { /// Delegate for a factory method that creates this screen mask /// /// Graphics device the screen mask is rendered with /// /// /// Content manager the effect was loaded from /// /// Effect that will be used to render the screen mask /// A new instance of the solid color screen mask internal delegate ColorScreenMask CreateDelegate( GraphicsDevice graphicsDevice, ContentManager contentManager, Effect effect ); /// Initializes as new solid color screen mask /// Graphics device the skybox cube lives on /// Content manager the effect belongs to /// Effect that will be used to draw the screen mask protected ColorScreenMask( GraphicsDevice graphicsDevice, ContentManager contentManager, Effect effect ) : base(graphicsDevice, effect, vertices) { this.contentManager = contentManager; } /// Immediately releases all resources owned by the instance public override void Dispose() { if(this.contentManager != null) { this.contentManager.Dispose(); this.contentManager = null; } base.Dispose(); } /// Color the mask fills the screen with public Color Color { get { return new Color(this.Effect.Parameters[0].GetValueVector4()); } set { this.Effect.Parameters[0].SetValue(value.ToVector4()); } } /// Creates a new solid color screen mask /// /// Graphics device the screen mask will be draw with /// /// The newly created solid color screen mask public static ColorScreenMask Create(GraphicsDevice graphicsDevice) { return Create(graphicsDevice, CreateDefault); } /// Creates a new solid color screen mask /// /// Graphics device the screen mask will be draw with /// /// /// Factory method that will be used to instantiate the mask /// /// The newly created solid color screen mask internal static ColorScreenMask Create( GraphicsDevice graphicsDevice, CreateDelegate createDelegate ) { // Fake up a service provider with a graphics device service so we can // create a content manager without the huge rat-tail of references IServiceProvider serviceProvider; serviceProvider = GraphicsDeviceServiceHelper.MakePrivateServiceProvider( GraphicsDeviceServiceHelper.MakeDummyGraphicsDeviceService(graphicsDevice) ); // Create a resource content manager to load the default effect and hand // everything to the new screen mask instance, which will then be responsible // for freeing those resources again. ResourceContentManager contentManager = new ResourceContentManager( serviceProvider, Resources.ScreenMaskResources.ResourceManager ); try { Effect effect = contentManager.Load("ScreenMaskEffect"); try { return createDelegate(graphicsDevice, contentManager, effect); } catch(Exception) { effect.Dispose(); throw; } } catch(Exception) { contentManager.Dispose(); throw; } } /// Creates a new instance of the solid color screen mask class /// /// Graphics device the screen mask is rendered with /// /// /// Content manager the effect was loaded from /// /// Effect that will be used to render the screen mask /// A new instance of the solid color screen mask private static ColorScreenMask CreateDefault( GraphicsDevice graphicsDevice, ContentManager contentManager, Effect effect ) { return new ColorScreenMask(graphicsDevice, contentManager, effect); } /// Vertices used to draw the screen mask private static readonly PositionVertex[] vertices = { new PositionVertex(new Vector2(-1.0f, +1.0f)), new PositionVertex(new Vector2(-1.0f, -1.0f)), new PositionVertex(new Vector2(+1.0f, +1.0f)), new PositionVertex(new Vector2(+1.0f, -1.0f)) }; /// Content manager the solid color fill effect was loaded from private ContentManager contentManager; } } // namespace Nuclex.Graphics.SpecialEffects.Masks #endif // !WINDOWS_PHONE