#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; namespace Nuclex.Graphics.SpecialEffects { /// Manages the graphics resources for an indexed static mesh /// Type of the vertices used in the mesh public class IndexedStaticMesh : StaticMesh where VertexType : struct, IVertexType { /// Initializes a new graphics resource keeper for indexed meshes /// Graphics device the mesh will be rendered on /// Number of vertices used by the mesh /// Number of indices in the mesh protected IndexedStaticMesh( GraphicsDevice graphicsDevice, int vertexCount, int indexCount ) : base(graphicsDevice, vertexCount) { try { this.IndexBuffer = new IndexBuffer( base.GraphicsDevice, typeof(short), indexCount, BufferUsage.WriteOnly ); } catch(Exception) { base.Dispose(); throw; } } /// Immediately releases all resources owned by the instance public override void Dispose() { if(this.IndexBuffer != null) { this.IndexBuffer.Dispose(); this.IndexBuffer = null; } base.Dispose(); } /// Selects the indexed meshes' vertices and indices for drawing protected override void Select() { base.Select(); this.GraphicsDevice.Indices = this.IndexBuffer; } /// Index buffer containing the indices of the static mesh protected IndexBuffer IndexBuffer; } } // namespace Nuclex.Graphics.SpecialEffects