// Effects: // - Trails (billboard lines following objects) // - Particles (quickly decaying point textures) // - Clouds (volumetric nebulae) // - Flares (lens flares known from photographing against the sun) // - Fluid (metaballs) // - Decals (projective texturing?) // - Clothing (soft folding tissue) // Terrain: // - ROAM 2.0 (arbitrary landscape rendering; TINs) // - Vegetation (small scale plants on the ground) // - Forests (large scale plants with impostors) // - Water (liquid surface) // - Lightning (electrical current attracted the reference points) // Blood: // Particles hit surface, transform to Metaballs // Metaballs glide down surface, transform to decals