#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2011 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Nuclex.Game.States {
///
/// Implemented by game states to make them loadable via the loading screen state
///
public interface ILoadableGameState {
/// Can be fired when the loading progress has changed
event EventHandler ProgressChanged;
/// Begins loading the game state
///
/// Callback to be called when the game state has been loaded
///
/// User defined object to pass on to the callback
/// A result handle that can be used to wait for the loading process
IAsyncResult BeginLoad(AsyncCallback callback, object state);
/// Waits for the loading operation to finish
/// Pending operation to wait for
void EndLoad(IAsyncResult asyncResult);
}
} // namespace Nuclex.Game.States