#region CPL License /* Nuclex Framework Copyright (C) 2002-2011 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if ENABLE_RTREES using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Nuclex.Game.Space { /// Hilbert Rectangle Tree (Hilbert R-Tree) for two-dimensional data public partial class HilbertRectangleTree : RectangleTree where ItemType : IBoundingRectangleProvider { #region class Helper private static class Helper { private static readonly int[/*4*/] rotations = new int[] { 3, 0, 0, 1 }; private static readonly int[/*4*/] senses = new int[] { -1, 1, 1, -1 }; private static readonly int[/*4*/, /*2*/, /*2*/] quads = new int[,,] { { { 0, 1 }, { 3, 2 } }, { { 1, 2 }, { 0, 3 } }, { { 2, 3 }, { 1, 0 } }, { { 3, 0 }, { 2, 1 } } }; public static int CalculateHilbertValue(int x, int y, int side) { int sense = 1; int num = 0; int rotation = 0; for(int k = side / 2; k > 0; k = k / 2) { int xbit = x / k; int ybit = y / k; x -= k * xbit; y -= k * ybit; int quad = quads[rotation, xbit, ybit]; num += (sense == -1) ? k * k * (3 - quad) : k * k * quad; rotation += rotations[quad]; if(rotation >= 4) rotation -= 4; sense *= senses[quad]; } return num; } } #endregion // class Helper /// Queries the spatial database for all objects in a region /// Region of which the objects will be returned /// All objects in the queried region public override IEnumerable Query(BoundingRectangle region) { throw new NotImplementedException(); } /// Inserts an object into the spatial database /// Item that will be inserted public override void Insert(ItemType itemToAdd) { throw new NotImplementedException(); } /// Removes an object from the spatial database /// Item that will be removed public override void Remove(ItemType itemToRemove) { throw new NotImplementedException(); } /// Updates the position of an object in the spatial database /// Item whose bounding rectangle has changed public override void Update(ItemType itemToUpdate) { throw new NotImplementedException(); } } } // namespace Nuclex.Game.Space #endif // ENABLE_RTREES