#region CPL License /* Nuclex Framework Copyright (C) 2002-2011 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.IO; namespace Nuclex.Game.Serialization { /// Interface for objects able to serialize themselfes into a binary format /// /// Sometimes, the limitations of XML serialization are too strict, especially /// in the context of a game where you might need to serialize larger chunks of /// binary data or in cases where you do not wish to expose a default constructor /// in your classes. This interface defines two simple methods that can be /// used to load and save an object's state in a simple manner. /// public interface IBinarySerializable { /// Loads the object's state from its serialized representation /// Reader to use for reading the object's state void Load(BinaryReader reader); /// Saves the object's state into a serialized representation /// Writer to use for writing the object's state void Save(BinaryWriter writer); } } // namespace Nuclex.Game.Serialization