#region CPL License /* Nuclex Framework Copyright (C) 2002-2011 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace Nuclex.Game.Packing { /// Base class for rectangle packing algorithms /// /// /// By uniting all rectangle packers under this common base class, you can /// easily switch between different algorithms to find the most efficient or /// performant one for a given job. /// /// /// An almost exhaustive list of packing algorithms can be found here: /// http://www.csc.liv.ac.uk/~epa/surveyhtml.html /// /// public abstract class RectanglePacker { /// Initializes a new rectangle packer /// Width of the packing area /// Height of the packing area protected RectanglePacker(int packingAreaWidth, int packingAreaHeight) { this.packingAreaWidth = packingAreaWidth; this.packingAreaHeight = packingAreaHeight; } /// Allocates space for a rectangle in the packing area /// Width of the rectangle to allocate /// Height of the rectangle to allocate /// The location at which the rectangle has been placed public virtual Point Pack(int rectangleWidth, int rectangleHeight) { Point point; if(!TryPack(rectangleWidth, rectangleHeight, out point)) throw new OutOfSpaceException("Rectangle does not fit in packing area"); return point; } /// Tries to allocate space for a rectangle in the packing area /// Width of the rectangle to allocate /// Height of the rectangle to allocate /// Output parameter receiving the rectangle's placement /// True if space for the rectangle could be allocated public abstract bool TryPack( int rectangleWidth, int rectangleHeight, out Point placement ); /// Maximum width the packing area is allowed to have protected int PackingAreaWidth { get { return this.packingAreaWidth; } } /// Maximum height the packing area is allowed to have protected int PackingAreaHeight { get { return this.packingAreaHeight; } } /// Maximum allowed width of the packing area private int packingAreaWidth; /// Maximum allowed height of the packing area private int packingAreaHeight; } } // namespace Nuclex.Game.Packing