#region CPL License /* Nuclex Framework Copyright (C) 2002-2011 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using NUnit.Framework; namespace Nuclex.Game.Packing { /// Unit Test for the OutOfSpaceException class [TestFixture] internal class OutOfSpaceExceptionTest { /// /// Verifies that the exception's default constructor is working /// [Test] public void TestDefaultConstructor() { OutOfSpaceException testException = new OutOfSpaceException(); string testExceptionString = testException.ToString(); Assert.IsNotNull(testExceptionString); } /// /// Checks whether the exception correctly stores its inner exception /// [Test] public void TestInnerException() { Exception inner = new Exception("This is a test"); OutOfSpaceException testException = new OutOfSpaceException( "Hello World", inner ); Assert.AreSame(inner, testException.InnerException); } /// /// Test whether the exception can be serialized /// [Test] public void TestSerialization() { BinaryFormatter formatter = new BinaryFormatter(); using(MemoryStream memory = new MemoryStream()) { OutOfSpaceException exception1 = new OutOfSpaceException( "Hello World" ); formatter.Serialize(memory, exception1); memory.Position = 0; object exception2 = formatter.Deserialize(memory); Assert.IsInstanceOf(exception2); Assert.AreEqual( exception1.Message, ((OutOfSpaceException)exception2).Message ); } } } } // namespace Nuclex.Game.Packing #endif // UNITTEST