#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2011 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
namespace Nuclex.Game.Content {
/// Interface for the shared content access service
///
/// The shared content access service provides game-wide access to shared assets
/// (meaning assets that appear throughout the game, such as UI graphics, weapon
/// models and fonts for example). Once integrated into your game, jsut use this
/// service whenever you need to access any of the game's global assets.
///
public interface ISharedContentService {
/// Loads or accesses shared game content
/// Type of the asset to be loaded or accessed
/// Path and name of the requested asset
/// The requested asset from the the shared game content store
AssetType Load(string assetName);
}
} // namespace Nuclex.Game.Content