#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using SevenZip.Compression.LZMA;
namespace Nuclex.Game.ContentCompressor {
/// Compressed content files with the LZMA algorithm
public static class LzmaContentCompressor {
/// Compresses an individual content file
/// Path of the content file that will be compressed
public static void CompressContentFile(string path) {
// Change the asset's extension to .lzma to allow the normal content manage to live
// side by side with the decompressing content manager
string compressedFilename = Path.ChangeExtension(path, ".lzma");
Console.WriteLine(
string.Format(
"Compressing {0} to {1}...",
Path.GetFileName(path),
Path.GetFileName(compressedFilename)
)
);
Encoder lzmaEncoder = new Encoder();
using(FileStream compressedFile = new FileStream(compressedFilename, FileMode.Create)) {
using(FileStream uncompressedFile = new FileStream(path, FileMode.Open)) {
BinaryWriter writer = new BinaryWriter(compressedFile);
writer.Write((int)uncompressedFile.Length);
lzmaEncoder.WriteCoderProperties(compressedFile);
lzmaEncoder.Code(
uncompressedFile, compressedFile,
//uncompressedFile.Length, compressedFile.Length,
0, 0, null
);
} // using uncompressedFile
} // using compressedFile
//File.Delete(path);
}
}
} // namespace Nuclex.Game.ContentCompressor