#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace Nuclex.Ninject.Xna {
/// Common services offered by the XNA Game class
public interface IGame : IDisposable {
/// Raised when the game gains focus
event EventHandler Activated;
/// Raised when the game loses focus
event EventHandler Deactivated;
/// Raised when the game is being disposed
event EventHandler Disposed;
/// Raised when the game is exiting
event EventHandler Exiting;
/// The underlying operating system window
GameWindow Window { get; }
/// Resets the elapsed time counter
void ResetElapsedTime();
/// Exits the game
void Exit();
///
/// Call this method to initialize the game, begin running the game loop, and
/// start processing events for the game. Reference page contains code sample.
///
void Run();
///
/// Controls whether the mouse cursor is visible on top of the game window
///
bool IsMouseVisible { get; set; }
///
/// Suppresses calls to until the next
/// ran through
void SuppressDraw();
///
/// Updates the game's clock and calls
/// and
///
void Tick();
}
} // namespace Nuclex.Ninject.Xna