#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace Nuclex.Ninject.Xna {
/// Allows the loading and unloading of XNA content
internal class GameContentManager : IContentManager {
/// Initializes a new game content manager adapter
/// Game whose content manager will be used
public GameContentManager(Game game) {
this.contentManager = game.Content;
}
///
/// Loads an asset that has been processed by the Content Pipeline
///
/// Type of content that will be loaded
/// Name of the asset that will be loaded
/// The loaded asset
///
/// If the requested asset was already loaded, the existing instance is
/// returned by the content manager.
///
public ContentType Load(string assetName) {
return this.contentManager.Load(assetName);
}
/// Unloads all data that was loaded by this ContentManager
public void Unload() {
this.contentManager.Unload();
}
/// ContentManager of the game we're providing access to
private ContentManager contentManager;
}
} // namespace Nuclex.Ninject.Xna