#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace Nuclex.Ninject.Xna { /// Allows the loading and unloading of XNA content internal class GameContentManager : IContentManager { /// Initializes a new game content manager adapter /// Game whose content manager will be used public GameContentManager(Game game) { this.contentManager = game.Content; } /// /// Loads an asset that has been processed by the Content Pipeline /// /// Type of content that will be loaded /// Name of the asset that will be loaded /// The loaded asset /// /// If the requested asset was already loaded, the existing instance is /// returned by the content manager. /// public ContentType Load(string assetName) { return this.contentManager.Load(assetName); } /// Unloads all data that was loaded by this ContentManager public void Unload() { this.contentManager.Unload(); } /// ContentManager of the game we're providing access to private ContentManager contentManager; } } // namespace Nuclex.Ninject.Xna