#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2010 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SynapseGaming.LightingSystem.Core;
using SynapseGaming.LightingSystem.Rendering;
using SynapseGaming.LightingSystem.Editor;
using Ninject;
namespace Nuclex.Ninject.Sunburn {
///
/// Adds Sunburn's lighting system editor to the game's update loop
///
public class LightingSystemEditorComponent : GameComponent {
/// Initializes a new splash screen display component
/// Game the splash screen will be displayed in
/// The Sunburn lighting system editor
public LightingSystemEditorComponent(
Game game, LightingSystemEditor lightingSystemEditor
) :
base(game) {
this.lightingSystemEditor = lightingSystemEditor;
UpdateOrder = int.MaxValue;
}
/// Called when the GameComponent needs to be updated
/// Time elapsed since the last call to Update
public override void Update(GameTime gameTime) {
this.lightingSystemEditor.Update(gameTime);
}
///
/// Lighting system editor through which the user can interactively modify
/// the scene's lighting, textures and other settings
///
private LightingSystemEditor lightingSystemEditor;
}
} // namespace Nuclex.Ninject.Sunburn