#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2023 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_PLATFORM_PLATFORM_WINDOWSCONSOLEAPI_H
#define NUCLEX_PLATFORM_PLATFORM_WINDOWSCONSOLEAPI_H
#include "Nuclex/Platform/Config.h"
#if defined(NUCLEX_PLATFORM_WINDOWS)
#include "WindowsApi.h"
namespace Nuclex { namespace Platform { namespace Platform {
// ------------------------------------------------------------------------------------------- //
/// Wraps console functions from the Windows desktop API
class WindowsConsoleApi {
/// Retrieves the window handle of the process' active console
///
/// The window handle of the console window or NULL if the process does not have a console
///
public: static ::HWND GetConsoleWindow();
/// Retrieves informations about the console buffer of the process
///
/// Handle of the console screen buffer for which informations will be returned
///
///
/// Screen buffer information structure that will receive the requested informations
///
public: static void GetConsoleScreenBufferInfo(
::HANDLE consoleScreenBufferHandle,
::CONSOLE_SCREEN_BUFFER_INFO &consoleScreenBufferInfo
);
/// Retrieves informations about the console buffer of the process
///
/// Handle of the console screen buffer for which informations will be returned
///
/// A structure describing the console used by he current process
public: static ::CONSOLE_SCREEN_BUFFER_INFO GetConsoleScreenBufferInfo(
::HANDLE consoleScreenBufferHandle
);
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Platform::Platform
#endif // defined(NUCLEX_PLATFORM_WINDOWS)
#endif // NUCLEX_PLATFORM_PLATFORM_WINDOWSCONSOLEAPI_H