//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## VertexShader.h - GPU vertex processor  // // ### # # ###  // // # ### # ### A small program for the vertex processor which can modify  // // # ## # # ## ## vertices immediately before rasterization  // // # # ### # # R1 (C)2002-2004 Markus Ewald -> License.txt  // //  // #ifndef NUCLEX_VIDEO_VERTEXSHADER_H #define NUCLEX_VIDEO_VERTEXSHADER_H #include "Nuclex/Nuclex.h" #include "Nuclex/Video/VertexDeclaration.h" namespace Nuclex { namespace Video { //  // //  Nuclex::Video::VertexShader  // //  // /// Vertex shader /** Small program used by the graphics adapter or by the cpu to perform additional processing of a vertex buffer's contents immediately before rendering */ class VertexShader { public: /// Destructor NUCLEX_API virtual ~VertexShader() {} // // VertexShader implementation // public: // :) }; }} // namespace Nuclex::Video #endif // NUCLEX_VIDEO_VERTEXSHADER_H