//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## Texture.h - Surface for polygon rendering  // // ### # # ###  // // # ### # ### Special surface which is to be used for polygon rendering  // // # ## # # ## ##  // // # # ### # # R1 (C)2002-2004 Markus Ewald -> License.txt  // //  // #ifndef NUCLEX_IMAGE_TEXTURE_H #define NUCLEX_IMAGE_TEXTURE_H #include "Nuclex/Nuclex.h" #include "Nuclex/Video/Surface.h" namespace Nuclex { namespace Video { //  // //  Nuclex::Video::Texture  // //  // /// Texture surface /** */ class Texture : public Surface { public: /// Destructor NUCLEX_API virtual ~Texture() {} // // Texture implementation // public: /// Precache the texture /** Tries to precache the texture in the video card's memory. This method does not guarantee anything, but provides a hint at the renderer to prepare this texture for rendering asap */ NUCLEX_API virtual void precache() = 0; }; }} // namespace Nuclex::Video #endif // NUCLEX_VIDEO_TEXTURE_H