//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## PixelShader.h - GPU pixel shader  // // ### # # ###  // // # ### # ### A small program for the polygon rasterizer which affects  // // # ## # # ## ## for pixels are colored  // // # # ### # # R1 (C)2002-2004 Markus Ewald -> License.txt  // //  // #ifndef NUCLEX_VIDEO_PIXELSHADER_H #define NUCLEX_VIDEO_PIXELSHADER_H #include "Nuclex/Nuclex.h" namespace Nuclex { namespace Video { //  // //  Nuclex::Video::PixelShader  // //  // /// Pixel shader /** A small program, running on the graphics adapter, to calculate the color of individual pixels on polygons being rendered. */ class PixelShader { public: /// Destructor NUCLEX_API virtual ~PixelShader() {} // // PixelShader implementation // public: }; }} // namespace Nuclex::Video #endif // NUCLEX_VIDEO_PIXELSHADER_H